The same goes for the lack of, and inability to even acquire, the DLC packs which are significant. I have yet to play the SEV2 campaign co-op to completion in co-op primarily due to scheduling, but the fact that it’s not even an option in the Wii U version is a flat out shame. Calling shots, trying to outdo each other’s best kills, and saving one another - it’s what co-op gaming is all about. It was frustrating at times but talk about some great co-op memories. We played on the max difficulty and it took us dozens of hours over the course of a few months to get it done. I have fond memories of playing through the original Sniper Elite on Xbox with a friend. While playing lone wolf is certainly fun, teaming up with a buddy makes this game far more special. Maybe they had that intention but poor Wii U sales made them shift focus completely to Sniper Elite 3? Who knows.īesides the gameplay being identical, the removal of co-op play is both baffling and reason enough to skip this purchase entirely. Rebellion is a long established company that should have taken this opportunity to put out the best, most complete version of this game. Makes little difference now (or even then perhaps), but what is really irksome is the fact that the Wii U version, with about a year’s time since the original release, still has all of the glitches and flaws intact. Looking back at my PS3 review, I was probably too generous in the final evaluation, or at least playing this Wii U version made me wonder if I didn’t score it about a half of a point too high. The same could be said for the 2005 release which, again, was such a great idea but it just wasn’t polished. There’s still plenty of clipping issues and other miscellaneous quirkiness, none of it game-breaking, but much of it discouraging and sobering. Instead, the first few missions played out as familiar as they did over a year ago, enemies in exactly the same areas and reacting the very same way. Revisiting the missions of SEV2 was enjoyable, but I had hoped for a lot of the AI and other flaws to be cleaned up. What I benefited from the most with the Gamepad was the heart rate monitor, which is crucial when playing the game on high and custom difficulty settings. Quick access to inventory and weapons is marginally useful, but I found it just as convenient to use the d-pad to scroll through my items. The map is a no frills, 2D, top down affair that is somewhat useful but it’s not a game-changer. The only advantages, if you can even call them that, that the Wii U version has is Gamepad integration which boils down to being able to play the game on your Gamepad so dad can watch baseball on the TV, or acting as a secondary screen which provides a map, quick weapon and inventory access, and a realtime heart rate monitor for your character. Not only was the single player gameplay exactly the same as the PS3 version I played over a year ago, flaws still intact, but co-op mode is gone and no DLC is available. On the other hand you have rare, curious releases like Sniper Elite V2 ( SEV2) for the Wii U. Generally, that’s the way it’s done we’ve all seen “Ultimate” and “Legendary” and “Game of the Year” Editions before, and as long as they have enough content and aren’t released too close to the original I really like those releases. It ought to make fans and owners of the original release envious, and newcomers interested perhaps to a degree they weren’t before. Re-releasing a game for a new platform outside of a tablet or a mobile should be an opportunity to make it the best version of your game yet. It takes too long, it’s mostly frustrating due to bad AI, and it doesn’t offer any reasons or rewards for trying whatsoever.Note - my original review of Sniper Elite V2 for the PS3 can be found here. Basically, it’s inconceivable that someone would actually try to stealth their way through the game. If you lose line of sight, your last known location is displayed as a ghost (similar to Splinter Cell Conviction) as enemies wander around in circles calling you out. Turn a corner, and all seems to be forgotten as you enter a non-alert area. Any time you’re spotted, all nearby troops swarm your location and run around between cover, fully aware of your location. Most of the time, due to super-human AI vision, the indicator never appears and you simply begin getting riddled with bullets. ![]() However, this indicator only works when you’re actually in proximity. Gone are any indications of your visibility from the first game, instead you only have a radial sensor that points out if an enemy can see you and if they are alert. There are a number of reasons stealth doesn’t work.
0 Comments
Leave a Reply. |